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Fisher made sure to not hit the player over the head with an intended emotion. Tracks like “Treetop Tumble,” on the other hand, give a hint of subtle urgency. “Stilt Village” gives a feeling of light playfulness. The soundtrack, composed by Eveline Fischer, didn’t have the catchy hooks of its predecessor. I was certain the soundtrack couldn’t match the melodies of DKC2. Afterwards, I turned to the internet to watch some more runs of DKC3 with the music playing loud and clear. It was hard to listen to the game’s music while watching the speedrun. Instead, these levels seem to be calling attention to something that isn’t in front of the player. Some consider these gimmicks, though I don’t. In Ripsaw Rage, the player is in an uphill race to the end while a giant saw chases from below. In Krack Shot Kroc, the unseen enemy Kroc tracks the player and tries to shoot them throughout the level. I forgot about this “twist,” which prompted me to look for other levels in the game that had non-traditional premises. The players explained the added challenge of the controls being reversed (e.g. It’s almost as if Kiddy’s bright blue bib portends the game’s entire aesthetic.ĭuring the speed run, KOAS Kore level Poisonous Pipeline caught my attention for a different reason. Even the enemies, from the orange Klasps to the purple Skiddas, stand out against the level designs. Everything about the game is bright and textured. Levels such as Ropey Rumpus boast chiseled cliffs others like Pot Hole Panic, intricate caverns. The dedication to detail is also apparent from the first level - we can see the background forest’s reflection in the water of Lakeside Limbo. This seems appropriate, as it’s based on the northern regions of Europe and Canada. I wasn’t following any schedule, and it was by complete coincidence that I dropped in on the speedrun of Donkey Kong Country 3: Dixie Kong’s Double Trouble! Years had passed since I last thought about this installment, but while watching the speedrun I noticed something - the graphics were astounding.Ĭompared to the overworlds of its predecessors, the Northern Kremisphere is rich in color. Like other gamers a few weeks ago, I was constantly checking in on the Games Done Quick (GDQ) charity speedruns. If anyone asked what my favorite was, I wouldn’t flinch to say Donkey Kong Country 2: Diddy Kong’s Quest. I played them all at the same time, rotating one out for the next.
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By the time SNES was on my living room floor, all three Donkey Kong Country games were released. Among my favorites were those from the Donkey Kong franchise. To make things even better, he even goes as far as to juggle while running away from the game’s oversized crocodile.My first console was Super Nintendo and any mention of it will send me on some boyhood nostalgic rant. As he’s playing on PC, 7rayD is able to reach higher frame rates and dish out huge amounts of damage, greatly reducing the time needed to complete each boss encounter. To the untrained eye, it may seem like 7raD is merely showing off, but Resident Evil 2’s knife damage is tied to the system’s framerate. This speedrunner relies purely on his knowledge of the game’s map to quickly solve puzzles and traverse through the corridors of flesh-eating undead, while also using Leon’s knife to effortlessly take down the many menacing forms of William Birkin. However, Capcom’s remake of Resident Evil 2 is currently the game to watch and 7rayD is the latest speedrunner to hold the title, clocking in at an impressive 52m 10s. As a result, speedrunners have been drawn to Capcom’s grizzly zombie franchise ever since Chris Redfield and Jill Valentine graced our screens back in 1996.
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Resident Evil games have always encouraged quick playthroughs, especially since each game invariably gives you a rank based off of your completion time.